Parent seminar

Parent workshops

Parent in-class practice

Coaching parents to become

Professional game trainers

Supported with 

Real classroom practice and

Mentoring

About Us

The Jockey Club “Play n Gain” Project is funded by the Hong Kong Jockey Club Charities Trust and implemented by the Centre for Advancement in Inclusive and Special Education (CAISE) in the Faculty of Education of The University of Hong Kong. The Project is a social-emotional learning project, derived from a research-based social competence programme that has been used effectively for more than a decade since 2004. The Project aims to support parents and teachers as change agents in fostering social skills and emotional development of young children through playing face-to-face interactive games in different settings. The Project begins in kindergarten and has been extending to family and the community.

Project Background

According to the research report released by the Hong Kong Department of Health in 2014, over-use of the internet and digital devices would affect the social-emotional development of children. Hence, Centre for Advancement of Special and Inclusive Education (CAISE), Faculty of Education, The University of Hong Kong started research on improving children’s social-emotional learning by promoting face-to-face interactive game. Dr Sylvia Liu, Project Director, will work on this aspect with her solid experience on implementing social-emotional learning project for more than a decade since 2004 and her research model “Social Star Mirror Model” (「社交閃星星」學習概念模型 )​ interactive group game learning approach (Liu,2015).

Project Concept

"Play n Gain"

PLAY

is a happy language used for communication

Play has been adopted as a motivating pedagogy for children to learn how to play, and to learn through play

The project focuses on promoting interactive games to facilitate children, their peers, parents and teachers to play, learn and grow together in their daily lives and in the kindergarten settings

Children will naturally gain socio-emotional skills when they are engaged in different kinds of interactive games. When parents and teachers play with children, not only the parent-child, teacher-student connectedness and mutual-understanding would be boosted, but the adult could also be able to reconnect with their innate joy, sensitivity, and playfulness as a child. Eventually, advanced social-emotional skills could be nurtured among all parties by learning through play, a time of joy for everyone to grow together

When parents, teachers and children play together, not only the teacher-student and parent-kid connectedness and inspiration will be boosted, but they can really learning through play since they will know how to improve their social - emotional skills

Objective

The objective of the project is to provide kindergarten teachers and parents of school children with professional training, practical skills, training kits and evaluation on game education. It helps schools train teachers and parents acquiring skills on applying interactive games systematically in order to enhance the social-emotional learning and development of children. ​In practice, teachers in kindergartens will integrate interactive games into their daily teaching activities; parents in the family will guide their children on how to play at home; the children will apply the social skills they learned through games during free play and daily lives. 

Project Logo

Heart as a childJoy

The idea of project logo is derived from a lollipop. The initials of the project name “P” and “G” are inscribed in the lollipop image. “G” is surrounded by “P” that it brings about the idea of “Gain when Play”, brings out the idea of learning how to play, and to learn through play.


The seven-colour rainbow in the logo symbolizes HOPE​: playing and learning should be a thrilling adventure to be expected wholeheartedly.​ We would like to arouse the feelings of being energetic, optimistic and happy while each child could ​gain social-emotional​ abilities and parents, teachers. The logo outline remains simple that even children could draw our logo with ease ​with their companions, so ​the children could experience further bonded relationships together with their ​growth​.


There is a star on the logo which refers to an important stakeholder of the project: children. Every child is a star.​ Every unique spectacular star would shine among the others when the children interact with each other.​ ​The star also represent “Social Stars Mirror Model’’ model (「社交閃星星」學習概念模型) (Liu, 2015) established and implemented by Dr Sylvia Liu. The stick of the lollipop is actually a magic wand. The project will be fully charged with the positive energy given by different stakeholders. ​Let’s play together and witness the magic of the unlimited possibilities of blossoming children.  

Contact Us

Phone/ WhatsApp

(852) 4610 2400

Address

Room 504, Meng Wah Complex

Faculty of Education,

The University of Hong Kong

​關於我們

由香港賽馬會慈善信託基金捐助、香港大學教育學院 融合與特殊教育研究發展中心推行的賽馬會「玩學相長」計劃,是一個社交情緒學習項目,並源自於一項已有效實施了十多年的社交能力影響研究計劃。賽馬會「玩學相長」計劃旨在支援家長和教師成為變革推動者,透過在不同環境中進行的面對面互動遊戲,促進孩子的社交技能和情感發展。項目已在幼稚園進行,並推廣至家庭和社區。

​互動遊戲經驗分享平台

聯絡我們

電話 :  (852) 4610 2400

電郵 :   jcplayngain@hku.hk

主辦機構 :

​捐助機構 :

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