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Play Resource Hub

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Numerous interactive game examples,

demonstrated with Cartoon animation Comics Play video games 

Let's pick your favourite games and play now !

(Comic and videos in Chinese only)

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Joyous n Fun

Group Interactive Games

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Readily Available

Handy Interactive Games

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Learn to Learn

Housework Interactive Games

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The definition of play in the Jockey Club “Play n Gain” Project:

Not just a medium of teaching, PLAY is a happy language used for communication. 

The talents of every child could be recognized through the interactive process during play.

 

The Project utilised interactive games to foster the social competence of the child and prepare them for the “Free Play” advocated by the Education Bureau (EDB).  Through play interactions with the other children and adults (parents and teachers), the child would learn taking turns, patience, perspective taking, appreciation of self and others and other social skills.  The usage of props in this process is only secondary, the most important element is human interactions.
 

The Project would provide children the opportunities, environments and playmates for interactive games so they will develop their social and emotional competence through playing together. The more participants the project has, the better the project can promote the culture of PLAY, to “Play interactive games everywhere with anyone at any time” extending from kindergartens to families and communities.

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"Play" is...

If you want to play smoothly and effectively,

you must teach your child

5 Game Orders (5G)

The grammar in the play language

What is a "good game"

Am I playing a "good game"?

Playful +

Safe +

Respectful

= Good Game

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About Us

The Jockey Club “Play n Gain” Project (2018 September to 2022 February) is funded by the Hong Kong Jockey Club Charities Trust and implemented by the Centre for Advancement in Inclusive and Special Education (CAISE) in the Faculty of Education of The University of Hong Kong. The Project is a social-emotional learning project, derived from a research-based social competence programme that has been used effectively for more than a decade since 2004. The Project aims to support parents and teachers as change agents in fostering social skills and emotional development of young children through playing face-to-face interactive games in different settings. The Project begins in kindergarten and has been extending to family and the community.

Contact Us

Phone: (852) 3917 5828

Email: caise@hku.hk

​Interactive game
experience 
sharing platform

Come and share your gaming experience ,

Let's Play n Gain!

​Interactive game
experience 
sharing platform

Organized by:

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Funded by:

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Copyright © 2022 Centre for Advancement in Inclusive and Special Education, Faculty of Education, The University of Hong Kong. All rights reserved. 

 

Unless otherwise specified, none of the information and materials mentioned above can be shown, plagiarized, reproduced, modified, published, distributed, or transmitted in any way without first obtaining the written permission of Centre for Advancement in Inclusive and Special Education, Faculty of Education, The University of Hong Kong. 

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